A massive bomb resides in the lowest deck. A steel eagle head on the bow cuts through the sky as the vessel flies above the walls of the Lich King’s fortress, providing valuable cover for Alliance forces on the glacier below. Numerous Alliance leaders, from the noble Vindicator Maraad to Thassarian, the first death knight to rejoin the Alliance, use the Skybreaker as a staging point for their forays deep into enemy territory. Under the able command of High Captain Justin Bartlett, the Skybreaker is the first line of attack for the Alliance war effort against the Lich King.
All is not quiet in the skies above Icecrown, however. The arrival of the Horde’s new airship, Orgrim’s Hammer, has sparked open hostilities. The two gunships often square off, focusing on the renewed hostilities between the factions instead of the threat of the Scourge. Only time will tell if the brave crew of the Skybreaker can stand up to the Horde’s newest behemoth in addition to the ravenous undead of the Lich King’s Scourge.
The Skybreaker is divided into three decks, interconnected by wooden stairways and ramps.
The main deck is also the largest, housing many of the vessel’s offensive and defensive weapons. Mounted on both sides of the forecastle are twin battery turrets, providing an unparalleled amount of forward firepower. Along the deck stand numerous marines and High Elven sorcerers, ready to defend the ship from any unfriendly attacks at a moment’s notice. At the rear of the main deck stands the massive aft-castle, containing the ship’s bridge inside the brilliantly lit glass exterior.
The lower decks are lined with broadside facing cannons staffed by a literal army of dwarves and gnomes. Though smaller than the Orgrim’s Hammer’s monstrous turrets, the sheer number of guns makes the Skybreaker more than a threat to the other ship. A well stocked armory and a small launch platform for aerial missions are contained in the aft sections of the lower decks. In the bowels of the ship rests the ultimate weapon of the Alliance: a massive bomb larger than a drake, ready to be deployed upon the unsuspecting legions below.
Just as the Skybreaker is a “ship” of the air, it carries a compliment of two flying lifeboats. These “air dinghies” appear to be designed with flapping wings, so perhaps there is a motor of some sort under the deck. It’s also possible they’re meant to be set up and fixed horizontally, as glider wings. On the back is a boat-style rudder, but clearly for an aircraft design. They’re not very big and seem to have only enough room for two people, maybe three. In an age of flying mounts and aircraft, perhaps they are truly only for emergencies, for those who do not have flight conveyance and cannot get a ride with those that do.
- 79. The Skybreaker
- 80. Get to Ymirheim!
- 80P Daily. King of the Mountain
- 80. Joining the Assault
- 80 Daily. Assault by Air
- 80 Daily. Assault by Ground
- 80 Daily. Slaves to Saronite
- 80 Daily. Blood of the Chosen
- 80. The Broken Front
- 80. Finish Me!
- 80P Daily. No Mercy!
After The Broken Front
- 80. …All the Help We Can Get.
- 80. Poke and Prod
- 80 Daily. That’s Abominable!
- 80G3. Against the Giants
- 80G5. Coprous the Defiled
- 80G5. Basic Chemistry
After The Broken Front:
- 80. Your Attention, Please
- 80. Borrowed Technology
- 80 Daily. The Solution Solution
- 80. Killohertz
- 80. Leading the Charge
- 80 Daily. Static Shock Troops: the Bombardment
- 80 Daily. Putting the Hertz: The Valley of Lost Hope
- 80. Sneak Preview
- 80D. Drag and Drop
- 80D. Not a Bug
- 80G5. The Ironwall Rampart
- 80G5. Before the Gate of Horror
- 80G5. Shatter the Shards
- 80G5. The Guardians of Corp’rethar
- 80. Chain of Command
- 80. Cannot Reproduce
- 80 Daily. Retest Now
- 80. I’m Not Dead Yet! (Escort)
- 80. Futility
- 80. Sindragosa’s Fall
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