The Drakkari are more recent additions to the area and have no fixed settlement. The Scourge rarely appears, and its agents never stay longer than it takes to patrol and look for potential dangers or new recruits.
Map of Borean Tundra
Valiance Keep

The Siege
General Arlos begins:
- 68. Enlistment Day
- 71. A Time for Heroes
- 71. The Siege
- 71. Death From Above
- 71. Plug the Sinkholes
Medic Hawthorn, just outside the keep, starts:
- 71. A Soldier in Need
- 71. Cultists Among Us
- 71. Notify Arlos
- 71. Enemies of the Light
- 71. Further Investigation
- 71. The Hunt is On

Military? What Military?
After Plug the Sinkholes:
- 71. Farshire
- 71. Military? What Military?
- 71. Pernicious Evidence
- 71. It’s Time for Action

Repurposed Technology
- 71. Take No Chances – (Optional)
- 71. Reference Material– (Optional)
- 71. Repurposed Technology
- 71. Fruits of Our Labor
- 71. One Last Delivery
- 71. Weapons for Farshire
- 71. Call to Arms!
After Plug the Sinkholes:

Thassarian, the Death Knight
- 70. Word on the Street
- 70. Thassarian, My Brother
- 70. The Late William Allerton
- 70. Lost and Found
- 70. In Wine, Truth
- 70. A Deserter
- 71. Cowards and Fools
- 72. The Son of Karkut
- 72. Surrounded!
- 72. Thassarian, the Death Knight

Words of Power
- 71. Finding the Phylactery
- 72. Buying Some Time
- 72. Words of Power
- 72G3. Last Rites
Fizzcrank Airstrip

Distress Call
Mordle Cogspinner has:

King Mrgl-Mrgl
After Plug the Sinkholes:
- 71. Distress Call
- 71. The Mechagnomes
- 71. Re-Cursive
- 71. Lefty Loosey, Righty Tighty
- 72. The Gearmaster
After The Mechagnomes, Mordle Cogspinner has:

There’s Something Going On in Those Caves
- 71. What’s the Matter with the Transmatter?
- 71. Check in With Bixie
- 71. Oh Great… Plagued Magnataur!
- 71. There’s Something Going On In Those Caves

Oh Great… Plagued Magnataur!
- 71. Rats, Tinky Went into the Necropolis!
- 71. Might As Well Wipe Out the Scourge (Optional)
- 72. I’m Stuck in this Damned Cage… But Not For Long!
- 71. Let Bixie Know
- 71. Back to the Airstrip
After The Mechagnomes, Crafty Wobblesprocket has:

Dirty, Stinkin’ Snobolds!
- 71. Hah… You’re Not So Big Now!
- 71. Plan B

A Bot in Mammoth’s Clothing
While battling Gnomish mechs, discover:

A Little Bit of Spice
After Recursive, the Tailspin series:
- 71. Finding Pilot Tailspin (Optional)
- 71. A Little Bit of Spice
- 71. Lupus Pupus
- 71. Emergency Protocol: Section 8.2, Paragraph C
- 71. Emergency Protocol: Section 8.2, Paragraph D
- 71. Give Fizzcrank the News
Abner Fizzletorque has:

Scouting the Sinkholes
- 71. Scouting the Sinkholes
- 71. Fueling the Project
- 71. A Bot in Mammoth’s Clothing
- 71. Deploy the Shake-n-Quake!
While in Magmoth, rescue Bonker Togglevolt:
Riplash Strand

The Emissary
After Notify Arlos and the Coast of Echoes series:
- 71. A Diplomatic Mission or 71. Seek Out Karuk!
- 71. Karuk’s Oath
- 71. Gamel the Cruel
- 71. A Father’s Words
- 71. The Trident of Naz’jan
- 71. The Emissary
Amber Ledge

Traversing the Rift
Librarian Garren has:
- 71. Monitoring the Rift: Cleftcliff Anomaly
- 71. Monitoring the Rift: Sundered Chasm
- 71. Monitoring the Rift: Winterfin Cavern

Monitoring the Rift: Sundered Chasm
After Plug the Sinkholes:
- 71. Nick of Time or 71. Too Close For Comfort
- 71. Prison Break
- 71. Abduction
- 71. The Borean Inquisition
- 71. The Art of Persuasion
- 71. Sharing Intelligence
- 71. A Race Against Time
- 71. Reforging the Key

Prison Break
- 71. Taking Wing
- 71. Rescuing Evanor
- 71. Dragonspeak
- 71. Traversing the Rift
Coldarra

Basic Training
Raelorasz in Transitus Shield starts:
- 71. Basic Training
- 71. Hatching a Plan
- 71 Daily. Drake Hunt
- 71. Cracking the Code

Nuts for Berries
The story continues with the recovery of the [Scintillating Fragment] and the quest [71] Puzzling…
Librarian Serrah has:
- 71. Nuts for Berries
- 71. Keep the Secret Safe

Reading the Meters
Archmage Berinand starts two short chains:
- 71. Secrets of the Ancients
- 71D. Quickening

Springing the Trap
While killing mobs for the other Coldarra quests, find the [Scintillating Fragment] that starts:

Prisoner of War
After using the [Augmented Arcane Prison] anywhere in Coldarra:
- 71. Keristrasza
- 71. Bait and Switch
- 71. Saragosa’s End
- 71. Mustering the Reds
- 71. Springing the Trap
- 71D. Prisoner of War
D.E.H.T.A. Encampment

Help Those That Cannot Help Themselves
- 72. A Mission Statement or 72. Ears of Our Enemies
- 72. Help Those That Cannot Help Themselves
- 72. Khu’nok Will Know
- 72. Kaw the Mammoth Destroyer

Happy as a Clam
- 72. Happy as a Clam
- 72. The Abandoned Reach
- 72. Not On Our Watch
- 72. The Nefarious Clam Master…
- 72. Unfit for Death
- 72G2. The Culler Cometh
- 72G2. Ned, Lord of Rhinos…
- 72G3. The Assassination of Harold Lane
Kaskala

Not Without a Fight!
- 72. Not Without a Fight! & 72 Daily. Preparing for the Worst
- 72. Muahit’s Wisdom
- 72. Spirits Watch Over Us
- 72. The Tides Turn
Coldrock Quarry

Hampering Their Escape
Etaruk has:

Reclaiming the Quarry
The statue of Elder Atkanok outside Coldrock Quarry has:
- 72. The Honored Ancestors
- 72. The Lost Spirits
- 72. Picking Up the Pieces
- 72. Leading the Ancestors Home
Winterfin Retreat

Grmmurggll Mrllggrl Glrggl!!!
- 71. Oh Noes, the Tadpoles!
- 71. Them! – (Optional)
- 71. I’m Being Blackmailed By My Cleaner
- 71. Grmmurggll Mrllggrl Glrggl!!!
- 71. Succulent Orca Stew – (Optional)
- 71. The Spare Suit
- 72. Surrender… Not!
In Winterfin Caves:
- 71. Keymaster Urmgrgl
- 71. Escape from the Winterfin Caverns (Escort)