Zul’Drak Quests

The Drakkari ice trolls are an old race, one of the first in Northrend. They were building homes in Zul’Drak before the Great Sundering and never left their home, though some of them may have migrated south to became the Frostmane tribe and the Winterax tribe. The furbolgs of Grizzlemaw have fought the Drakkari for many years.

Drakkari are tribal, and early in their history each tribe established its own territory and fought off any trespassers. Then one tribe conquered another and enslaved its warriors. These slaves were forced to build the victors a new and larger home, and their children became part of the dominant tribe. This tribe continued to conquer its neighbors, each time absorbing them, until finally it was powerful enough to claim all of Zul’Drak as its kingdom. Any tribe that resisted was destroyed. Those tribes that accepted the powerful tribe’s dominance were allowed to keep their own territories, provided they accepted any orders from the ruling tribe. Thus, the Drakkari nation truly began. The central tribe’s home became Gundrak, the capital city.

The tribes still war among themselves, and the Frost King allows this because it keeps his people strong and aggressive. He coordinates border patrols and establishes protocols for calling all the tribes together should an army attack them in force. Many tribe chieftains thought these efforts foolish until they encountered the walking dead. Then the Frost King organized the other Drakkari and drove the dead from their lands. Thus far, the Scourge has not penetrated into Zul’Drak to any degree, though it claims Drak’Tharon Keep, an old Drakkari stronghold in the Grizzly Hills just beyond Zul’Drak’s southwest edge.

Map of Zul’Drak

Image Map

Light’s Breach

Wanted Ragemane's Flipper (23)

Wanted: Ragemane’s Flipper

Breadcrumbs coming in:

Chief Rageclaw has:

Elder Shaman Moky has:

Crusader Lord Lantinga has:

Light Won't Grant Me Vengeance (2)

Light Won’t Grant Me Vengeance

After completing Orders From Drakuru, he also starts:

Ebon Watch

Fuel for the Fire (12)

Fuel for the Fire

While killing trolls for Kickin’ Nass and Takin’ Manes:


Betrayal (31)


Infiltrating Voltarus

After completing Kickin’ Nass and Takin’ Manes, Bloodrose Datura starts:

Crusader Forward Camp

The Storm King's Vengeance (14)

The Storm King’s Vengeance

Gymer, after completing Crusader Forward Camp:

Argent Stand

Troll Patrol Couldn't Care Less (2)

Troll Patrol: Couldn’t Care Less

Commander Falstaav starts:

Parachutes for the Argent Crusade

Hexxer Ubungo starts:

After Pa’Troll, he also starts

After Parachutes for the Argent Crusade, Commander Kunz starts:

Complete Commander Falstaav‘s quests to unlock Pa’Troll.

To complete Troll Patrol, complete one quest from each of the four quest givers:

Captain Brandon:

Captain Grondel:

Captain Rupert:

Mopping Up (7)

Mopping Up

Alchemist Finklestein:

Troll Patrol: The Alchemist’s Apprentice

He also starts:

While killing trolls:

Breaking Through Jin'Alai (33)

Breaking Through Jin’Alai

One Last Thing

Rampage (8)


The Key of Warlord Zol’Maz


Malas the Corrupter (10)

Malas the Corrupter

Dr. Rogers:

After completing “Throwing Down“, Specialist Cogwheel:

A Tangled Skein

After completing “Throwing Down“, Sergeant Moonshard:

After completing “Throwing Down“, Captain Rupert:

After completing “Skimmer Spinnerets“, Captain Rupert:


Siphoning the Spirits (4)

Siphoning the Spirits

Captain Arnath:


The Frozen Earth (14)

The Frozen Earth

Witch Doctor Khufu:

Chronicler To’kini:

The Leaders at Jin’Alai

After “To the Witch Doctor“, Scalper Ahunae:

After “Breaking Through Jin’Alai“, Chronicler To’kini has:


Eggs for Dubra'Jin (1)

Eggs for Dubra’Jin

Chronicler Bah’Kini:


Amphitheater of Anguish

The Champion of Anguish (15)

The Champion of Anguish

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